Alan v2 is now available under the Artistic License 2.0, in the same way Alan v3 now is. This declaration takes precedence over any licensing or copyrights expressed in the source files or otherwise accompanying notes or documents.
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There are no known bugs in Alan 3.0beta3, there are over 1200 testcases that are run before each build is made available, so nothing much slips through.
But, if you are using an older interpreter to run a game produced with the alan3.0beta3 compiler, the interpreter might crash if the game uses attributes for the entity class. So it is actually a backwards compatibility problem rather than a bug.
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If you are reading this text you have probably already decided that
- You want to try your hands on writing some adventure games, a.k.a interactive fiction
- You want to see if Alan is a suitable tool/language
So this page is about getting you setup as quickly as possible.
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The Alan development is progressing. Modern software development techniques are slowly seeping into practice. One such technique that has been put into practice is Continuous Integration. This means that there is a server that build the whole Alan system and then runs a lot of tests as soon as somebody commits some changes to the source code repository. If that build and the tests was successful, the resulting development snapshots are automatically uploaded to the Alan website, where you can download them from the box on the right hand side of this page or from the Snapshots section of the Download Area.
If your interested in our planning, surf to our planning board at Pivotal Tracker.
Here's the current status of our Jenkins build servers:
| ci.alanif.se: Building for Linux and Windows on Linux | |
| travis: Building for Linux on Linux | ![]() |
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Here are some screenshots of Alan in action. Click to view.
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Alan is a tool for creating works of Interactive Fiction, a.k.a text adventures. It is easy to use. It's focus has always been on the authoring aspects.

