• version just to verify automatic update
  • a toolbar and menu with the expected "Save" and "New" entries
  • the splash screen shows the actual version
  • the (unused and confusing) interpreter preference setting was removed
  • generated game files show up automatically in the navigator so that you can click on them to start the interpreter (as set in your operating system, same as when you double click on an .a3c-file in the file system)
  • automatic updates over internet
  • FEATURE: radically improved rules handling to simplify usage which changed the context in which rules execute (Current Location and Current Actor no longer allowed in rules)
  • FEATURE: "Location Of" expression to retrieve the current location of an instance
  • FEATURE: syntax may now start with a parameter (an instance, like an actor name)
  • FEATURE: TRANSCRIPT statement in language
  • FEATURE: PROMPT section in language to control player input prompt
  • FEATURE: new debugger command language
  • FEATURE: tracing can now use symbolic parameter names
  • BUGFIX: if a dollar sign was followed by a character not defined as a printing symbol, that character was lost
  • BUGFIX: sometimes events would not be restored correctly from a save file
  • BUGFIX: positioning of error pointers in -cc mode was not always correct causing AlanIDE to point to the wrong place
  • BUGFIX: sometimes WinArun and Gargoyle interpreters hung on <more> prompt
  • BUGFIX: undo after quit did sometimes crash

Beta 1 was never made available to the public.

  • FEATURE: Improved the tracing messages in the debugger
  • BUGFIX: WinArun did not follow preferences for window colouring and fonts
  • BUGFIX: WinArun did not find sound and image resources when started in another directory
  • BUGFIX: a pronoun referencing an instance from a previous command that is no longer available, the message was non-optimal
  • Clearified licensing, read COPYING
  • Upgraded WinGLK to 1.39

Subcategories

What They Say

"Alan definitely met my expectations. I was able to create two pretty large, complex games with no prior programming experience."

Byron Campbell