Here you can find some interesting short samples and examples of Alan v3 code. They might mostly serve as ideas and food for thought as they are not necessarily complete examples. Please This email address is being protected from spambots. You need JavaScript enabled to view it. ideas for further samples.
Sample | Description | Author | |
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Saviour | A complete example of a simple game. | source | This email address is being protected from spambots. You need JavaScript enabled to view it. |
Floyd | An extensive example on how easy it is to create an extensive interactive robot, featuring Floyd from Planetfall. | source & transcript | This email address is being protected from spambots. You need JavaScript enabled to view it. (originally written in 1993 using Alan v2.x) converted to v3 by Anssi Räsäinen (2010) |
Conversation | source & transcript | ||
Verbs referring to actors and objects | source & transcript | ||
Driving around in a car | source & transcript | ||
Dark places and light sources | source & transcript | ||
Clocks and elapsing time | source & transcript | ||
Menus | Innovative use of the Alan language to implement three different versions of text menus within a game. | source & transcript | This email address is being protected from spambots. You need JavaScript enabled to view it. |
Score notification | Shows how to notify the player of changes in the score. | source & transcript | This email address is being protected from spambots. You need JavaScript enabled to view it. |
Dial | Shows how to use numeric attributes. | source & transcript | |
Cloak of Darkness | See Roger Firth's page with comparisons between different systems by implementing the same game. | source | This email address is being protected from spambots. You need JavaScript enabled to view it. converted to V3 using the Alan a2a3 converter |