Here you can find some interesting short samples and examples of Alan v3 code. They might mostly serve as ideas and food for thought as they are not necessarily complete examples. Please This email address is being protected from spambots. You need JavaScript enabled to view it. ideas for further samples.

SampleDescription Author
Saviour A complete example of a simple game. source This email address is being protected from spambots. You need JavaScript enabled to view it.
Floyd An extensive example on how easy it is to create an extensive interactive robot, featuring Floyd from Planetfall. source & transcript This email address is being protected from spambots. You need JavaScript enabled to view it. (originally written in 1993 using Alan v2.x) converted to v3 by Anssi Räsäinen (2010)
Conversation   source & transcript  
Verbs referring to actors and objects   source & transcript  
Driving around in a car   source & transcript  
Dark places and light sources   source & transcript  
Clocks and elapsing time   source & transcript  
Menus Innovative use of the Alan language to implement three different versions of text menus within a game. source & transcript This email address is being protected from spambots. You need JavaScript enabled to view it.
Score notification Shows how to notify the player of changes in the score. source & transcript This email address is being protected from spambots. You need JavaScript enabled to view it.
Dial Shows how to use numeric attributes. source & transcript  
Cloak of Darkness See Roger Firth's page with comparisons between different systems by implementing the same game. source This email address is being protected from spambots. You need JavaScript enabled to view it. converted to V3 using the Alan a2a3 converter

What They Say

"All those weirdly arranged parentheses, and semi-colons and strange curlicues hanging out in the middle of blank lines. Impossible. But when I looked at Alan I saw the light or, at least, English."

Eric Mayer