Here you can find some interesting short samples and examples of Alan v3 code. They might mostly serve as ideas and food for thought as they are not necessarily complete examples. Please
| Sample | Description | Author | |
| Saviour | A complete example of a simple game. | source | |
| Floyd | An extensive example on how easy it is to create an extensive interactive robot, featuring Floyd from Planetfall. | source & transcript | |
| Conversation | source & transcript | ||
| Verbs referring to actors and objects | source & transcript | ||
| Driving around in a car | source & transcript | ||
| Dark places and light sources | source & transcript | ||
| Clocks and elapsing time | source & transcript | ||
| Menus | Innovative use of the Alan language to implement three different versions of text menus within a game. | source & transcript | |
| Score notification | Shows how to notify the player of changes in the score. | source & transcript | |
| Dial | Shows how to use numeric attributes. | source & transcript | |
| Cloak of Darkness | See Roger Firth's page with comparisons between different systems by implementing the same game. | source |