Here you can find some interesting short samples and examples of Alan code. They might mostly serve as ideas and food for thought as they are not necessarily complete examples. Please This email address is being protected from spambots. You need JavaScript enabled to view it. ideas for further samples.

 

Sample Description   Author
Conversation   source & transcript  
Verbs refering to actors and objects   source & transcript  
Driving around in a car   source & transcript  
Dark places and light sources   source & transcript  
Clocks and elapsing time   source & transcript  
Saviour A more complete example of a simple game. source  
Menus Innovative use of the Alan language to implement three different versions of text menus within a game. source & transcript This email address is being protected from spambots. You need JavaScript enabled to view it.
Score notification Shows how to notify the player of changes in the score. source & transcript This email address is being protected from spambots. You need JavaScript enabled to view it.
Dial Shows how to use numeric attributes. source & transcript  
Cloak of Darkness See Roger Firth's page with comparisons between different systems by implementing the same game. source This email address is being protected from spambots. You need JavaScript enabled to view it.

What They Say

"I-F languages are like vehicles ... using Alan is like driving a zippy, easy-handling little electric town car -- it's often all you need to take you where you want to go."

Lelah Conrad