• Bug: UNDO directly after restart would crash.
  • Bug: scheduled events imminent to run would get lost after undo (typically the ones scheduled After 0)
  • Bug: checksum calculation to work with pre-alpha5 games

  • Feature: nested locations, by locating locations in each other you can create nested scopes. You can even do this during run-time, perhaps a tool to create vehicles? Read more in the manual.
  • Allowed more general expressions in Locate At statement and Isa expressions.
  • Now generates an IFID as per The Babel Treaty.
  • Rules are now also run immediately after the game is set-up.
  • Bug: Fixed a few problems with "open" verbs in the library.
  • Bug: added inherited reference attributes could sometimes cause a crash.
  • A pronoun in player input, matching multiple parameters, now gives an error message.
  • Bug: An empty container clause terminated by a full stop would cause random errors caused by uninitialized data.
  • Bug: Renaming the WinArun interpreter to a game name would crash on game save.
  • Bug: Negative integer literals would cause a system error.
  • Bug: Full lists of multiply nested imported files would print incorrectly.
  • Corrected scope handling so that locations are not always in scope.
  • Made CANCEL accept expressions.
  • Fixed a problem with multi-parameter syntaxes which allowed multiple parameters in positions which where not the last.
  • RESTART did not clear the buffer so continued command could be executed as the first after a restart.
  • Alpha interpreters will now warn if attempting to run games produced with beta or release compilers.
  • Made WinArun set window title to game name even if the game was opened from the game open dialog.
  • Fixed a problem with items in an opaque container being possible to manipulate using ALL.
  • Fixed a problem with inherited reference attributes affecting proposed door class implementation. Now works as specified.
  • Fixed position calculation with -ide (for use with AlanIDE) to be platform independent.

What They Say

"[the game] does not represent the real capabilities of the Alan Language but does demonstrate Alan's amazing ability to allow someone who has never done an iota of computer programming of any kind to produce SOMETHING within a few weeks!"

Eric Mayer (on his game HeBGB Horrors)